Command And Conquer Zero Hour

The game is called command and conquer generals zero hours. It is an expansion of command and conquers generals. The fact that it is an expansion pack over a previous installment clearly states that the main storyline of the game remains the same while there are improvements based on various sections of the gameplay and inclusion of different. Zero Hour is the expansion pack for Command & Conquer: Generals. Zero Hour boasts a large variety of new gameplay and storyline features. 8,347 downloads. If you're looking for a way to revisit Command & Conquer: Generals Zero Hour in a modern and refreshing state, this might help. This mod revitalizes the visuals of the game in stunning detail. Water looks gorgeous and crystalline, buildings look more detailed and better textured, and units look more fierce and animated than ever. Sep 22, 2003 The hour is now. Prepare to unleash the absolute latest in modern weapons technology against the world’s most powerful Generals in Command & Conquer Generals Zero Hour. In the next era of military strategy and might, you’ll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

Command and Conquer Generals Zero Hour PC Game is an expansion pack for the 2003 video game Command & Conquer Generals. This Zero Hour game added several new abilities & units to each side, a new mode of game-play called Generals’ Challenge.

Command And Conquer Zero Hour Mod

Zero Hour game also contains three new campaigns of 5 missions each. With their chronological which order being the USA first, then GLA second, and last China. Unlike previous campaigns, it was noted by the Command and Conquer fans of not having the full motion of video cinematic sequences during the mission briefing. The Zero Hour campaigns return to the Command and Conquer tradition. Each of showing a live-action video of the news reporter of their respective side giving details about the situation behind the current mission. The plot behind Zero Hour campaigns picks up where left off at end of previous campaigns.

In addition to three factions from the vanilla game, three playable generals have been added to each faction. And each with his / her strengths & weaknesses. As well as unique units and modifications to the standard arsenal. You can also download the previous Command and Conquer Generals PC Game.

USA

The beginning of the USA campaign relates to GLA’s success in the previous game. GLA uses Baikonur Cosmodrome to fire toxin warhead at US Naval Base in Northern Europe, which prompted the USA to respond before another missile can be fired. One Chinese assault on base had previously failed, the USA uses a powerful Chinese arsenal to overrun and destroy missile silo using B-2 Bomber.

GLA

The start of the GLA campaign begins with Dr. Thrax’s 2nd in the command being pursued by Americans through an unknown city in the Middle East. Despite intense Tomahawk bombardment by Americans, General manages to evade American pursuers & escapes from the area in the plane. With the whereabouts of Dr. Thrax still unknown, the GLA command is in complete disarray resulting in several splinter cells which being formed to seize the power.

China
Embarrassed by GLA’s use of Chinese weaponry, the Chinese respond by deploying nuclear weapons against terrorists in Europe. Survivors of nuclear attack at the Stuttgart prompt Chinese to remove GLA threat & liberate Europe in process. But as the Chinese Army mobilizes in Europe, massive GLA assault against nuclear reactor complex. Which is near Yancheng almost the results in another GLA that incursion inside China’s borders.

Command and Conquer Generals Zero Hour PC Game Minimum System Requirements:

OS: Windows Xp / 7 / 8 / Vista 32 bit

CPU: AMD Athlon XP 1600+ / Intel Pentium 4 1.6GHz

Video Card: NVIDIA GeForce FX 5500 / AMD Radeon HD 2350 Pro

Direct X: Dx 9

And

RAM: 1 GB

Free Disk Space: 2 GB

Command And Conquer Zero Hour Guide

Command and Conquer Generals Zero Hour PC Game

Size: 1.6 GB

There are more realistic and imaginative strategy games available, ones far more demanding of a tactical mind and others that offer up an historical challenge whether it be ancient or contemporary. But when it comes to whittling down the hours in the pursuit of pure fun, very few strategy games have been as easygoing or as enjoyable to play as the Command & Conquer series. For all its overt and senseless stereotyping, those that could stomach the all-too-current backdrop of its faux Desert Storm setting found the same enjoyment in C&C: Generals, the most recent offspring in the near decade-old series.

Picking up from where last year's episode left off, Zero Hour dishes out three mini campaigns for each of the three warring sides. Unsurprisingly. EA has again sexed up current affairs with the USA ferrying humanitarian aid and hunting weapons of mass destruction (which in this game are easy to find), the Chinese fighting terrorist armies, while those opting to command the GLA must regroup and harass their two enemies with sneak attacks and biological weapons.

The levels themselves have moved away from the predominantly Middle Eastern desert locales of the first game and include North Africa, the Mediterranean islands and Western Europe, and while the main campaigns are brief they are no less spectacular than you would expect. Spruced up with in-engine cut-scenes, the game is a feast for the senses with explosions that fill the screen, hordes of troops and tanks that pack the maps and the typical C&C soundtrack of industrial dirge that sets the mood perfectly.

Command And Conquer Zero Hour Online

Challenge Tanks

To bolster what would otherwise be a thin expansion, EA has introduced a new single-player mode called Challenge; for all intents and purposes a homage to Street Fighter that has you, as your choice of general, taking on eight other generals one at a time as you attempt to become the mother of all battlefield commanders. Each general is an expert in a particular field, with bonuses and special units available depending on their skills. For example, play as Chinese General Kwai - an expert in armoured warfare - and you can build tanks cheaply and earn powerful bonus abilities, his weakness being that he can't recruit artillery units and aircraft are expensive. Go up against US General Alexander - a specialist in base defence, whose inability to build tanks is offset by EMP missiles and cheaper Particle Cannons - and you've got yourself an interesting battle.

Helix Menace

While the new strategies work well, the Al still makes some corking blunders; units often get caught up crossing bridges, while enemy generals always seem to rely on the same routes to attack you time and time again. Saying that, your troops are more coordinated than they appeared last time around so there are improvements.

Of course this wouldn't be much of an expansion pack without some new units and EA has introduced plenty of upgrades and fresh reinforcements for each side. These include GLA combat bikes that tear across the maps at breakneck speed, Chinese Helix helicopters that can transport the massive Overlord tanks across the map and drop napalm bombs and, for the US, the Microwave tank that can reheat a chicken biryani in under five seconds - and reduce enemy buildings to rubble as a happy aside. Add in a couple of new General Abilities and new buildings, like the Chinese Internet Centre, and you have a hefty package that puts most add-ons to shame.

Command And Conquer Zero Hour China

reggie posted a review